Tuesday, December 01, 2009
Saturday, July 25, 2009
scattermoonshot
I'm a bit late at this, but there's been a lot of bemoaning lately (or is it just moaning?) about the 40th anniversary of the moon landing. From Wired to Tom Wolfe, there has been a lot of furious agreement with astronauts and rocket scientists, that we really dropped the ball these last...four... decades. We should all be living on Mars by now, like Ben Bova wants us to! Like any proper nerd, I occasionally consider what it might be like to bring someone from the past - say, Benjamin Franklin - and introduce them to modern society. It gives one the ability to be amazing without actually doing anything, by piggybacking on two hundred and fifty years of technical and social progress. One gets to be the salesman that reveals your... new... future!
However, if instead of a founding father it's, oh, Arthur C. Clarke, circa 1968, things get a little bit iffy. Then one has to explain how a colossal, colossal increase in computing and communications ability has made only subtle changes to our social fabric. How is it that telegrams and rockets can be so destabilizing to the status quo, produce a few World Wars and a subsequent world order on the other side, while similar technologies that are unbelievable improvements on connecting and computing lead to people working harder and a few stock market bubbles? Oh, and twitter.
Hulu is a great example. Why is Hulu so amazing? It roughly replicates cable TV, with slightly more interactivity, on a device that could land the population of Canada on the moon in LEMs, simultaneously. This is not an amazing use of your computer. It's like getting Pavarotti to sing the Oscar Meyer Weiner song. What is amazing about Hulu is the business side - getting networks to agree to put their content online, the social side - selling it to the public, and the design side - the interface and video algorithms. And none of that is colossal.
However, if instead of a founding father it's, oh, Arthur C. Clarke, circa 1968, things get a little bit iffy. Then one has to explain how a colossal, colossal increase in computing and communications ability has made only subtle changes to our social fabric. How is it that telegrams and rockets can be so destabilizing to the status quo, produce a few World Wars and a subsequent world order on the other side, while similar technologies that are unbelievable improvements on connecting and computing lead to people working harder and a few stock market bubbles? Oh, and twitter.
Hulu is a great example. Why is Hulu so amazing? It roughly replicates cable TV, with slightly more interactivity, on a device that could land the population of Canada on the moon in LEMs, simultaneously. This is not an amazing use of your computer. It's like getting Pavarotti to sing the Oscar Meyer Weiner song. What is amazing about Hulu is the business side - getting networks to agree to put their content online, the social side - selling it to the public, and the design side - the interface and video algorithms. And none of that is colossal.
Wednesday, July 01, 2009
honored
Wow, MRP made things magazine. Way more exciting than the fast company blog.
Speaking of honored, I found out from Tyler that my final project at Rice made it into Everything Must Move. I should get me a copy.
Speaking of honored, I found out from Tyler that my final project at Rice made it into Everything Must Move. I should get me a copy.
Saturday, June 13, 2009
two links and a sigh, then some promise
It's been a rough month for modern prefab. MKD is down, and shockingly Empyrean closed their doors as well. Both of these companies made a great product and it's kind of a shock (especially Empyrean, they were one of the first and biggest prefabricators, and broke a lot of new ground over the years).
Christopher Hawthorne over at the LA Times wrote this great article that should be required reading for anyone asking questions about the future of this industry. Sober, incisive, and maybe just a little pessimistic.
I also came across this modular marketing blog this morning. I expected it to be all bluster and invective, but instead I found a very down-to-earth, helpful, and frequently insightful boots-on-the-ground report. For anyone who thinks that prefabrication is dead, look at this site-- it might not be in Dwell for a while, but there are plenty of people doing good work.
This site also turned me onto the fact that Clayton Homes is entering the sustainable modern market. How on earth did I miss that? It's a solidly MOR approach, as should be expected for any company that actually wants to make money with their product, but I found a lot to like about the i-house (despite a terrible, terrible name). I was actually brought up short by what these guys came up with. It now seems to me that perhaps the real lasting effect of the last 10 years of modern prefab experimentation was to alert the giants of the industry that this niche market was important and growing. Clayton expects this line to bring in 10% of their revenue!
Granted, it's no Muji home (dear god I am jealous of those Japanese), and Clayton doesn't have quite the populist modern cache of Ikea, but I think the i-house might be a bellweather for the future of this industry.
Christopher Hawthorne over at the LA Times wrote this great article that should be required reading for anyone asking questions about the future of this industry. Sober, incisive, and maybe just a little pessimistic.
I also came across this modular marketing blog this morning. I expected it to be all bluster and invective, but instead I found a very down-to-earth, helpful, and frequently insightful boots-on-the-ground report. For anyone who thinks that prefabrication is dead, look at this site-- it might not be in Dwell for a while, but there are plenty of people doing good work.
This site also turned me onto the fact that Clayton Homes is entering the sustainable modern market. How on earth did I miss that? It's a solidly MOR approach, as should be expected for any company that actually wants to make money with their product, but I found a lot to like about the i-house (despite a terrible, terrible name). I was actually brought up short by what these guys came up with. It now seems to me that perhaps the real lasting effect of the last 10 years of modern prefab experimentation was to alert the giants of the industry that this niche market was important and growing. Clayton expects this line to bring in 10% of their revenue!
Granted, it's no Muji home (dear god I am jealous of those Japanese), and Clayton doesn't have quite the populist modern cache of Ikea, but I think the i-house might be a bellweather for the future of this industry.
Thursday, May 07, 2009
I've been a bad blog daddy
So my last post was September 16. Coincidentally, Katy went into labor that week and somehow I never got around to regular blogging again. Well, it's time to come back. The first five months or so I had a pretty good excuse. But since then Amalgamated Baby & Baby has been going to bed at seven and sleeping through the night, and I have no infants left to take the blame. I'm going to fight back against the evils of RSS feeds and online Netflix, and attempt to reintroduce myself in some way back into adult society, even if through a digital proxy.
Here's the first chestnut I have to lob into space (warning, bore alert):
How much longer until systems engineering becomes a necessary part of multinational architecture? If the last decade of architecture has made much headway (and I have my doubts) it's in attempting to rationalize and codify the value of design. What is baffling to me is that this has been done more successfully by people designing cars and cellphones. Architects seem to have been stuck re-hashing the same arguments, with slightly varying terminology, for roughly the last eighty years. Or at least the last twenty five.
It strikes me as plausible that, when discussing the success of Apple versus the relative obscurity of Norman Foster, the real difference is not in commodity value but rather in systems engineering. The entire idea of coordinating complex material and labor flows, attempting to rationalize a design with a material reality, from the very beginning, is something that architecture hasn't necessarily caught on to. Architects inevitably get stuck on meta-discussions about cultural relevance, and relegate the space-time stuff someone else's lap, in the last half of the schedule.
Obviously the problem here is dollars, or yuan, and how and when they're getting given around to people. "We don't have time," we always say, "and our margins are too thin as it is." Our margins are too thin because most clients consider our work to be at least 50% window dressing. And these considerations are the result of architecture having a poorly explained value, beyond a roof that doesn't leak and marginal improvements in worker productivity. BMW doesn't have to explain the value of design to anyone. And, despite what you're thinking right now, it's not because people love cars. It's because BMW has people who love to think, talk, and live automobile design, who talk to other people at bars about things that are not related to automobiles, and then come back and breathe this life into their cars, AND that these designers have an unseverable direct link to a system of engineering and production that is simultaneous and nearly instantaneous. Oh, and Everyone. Is. On. The. Same. Team.
Boy, that would be nice.
Here's the first chestnut I have to lob into space (warning, bore alert):
How much longer until systems engineering becomes a necessary part of multinational architecture? If the last decade of architecture has made much headway (and I have my doubts) it's in attempting to rationalize and codify the value of design. What is baffling to me is that this has been done more successfully by people designing cars and cellphones. Architects seem to have been stuck re-hashing the same arguments, with slightly varying terminology, for roughly the last eighty years. Or at least the last twenty five.
It strikes me as plausible that, when discussing the success of Apple versus the relative obscurity of Norman Foster, the real difference is not in commodity value but rather in systems engineering. The entire idea of coordinating complex material and labor flows, attempting to rationalize a design with a material reality, from the very beginning, is something that architecture hasn't necessarily caught on to. Architects inevitably get stuck on meta-discussions about cultural relevance, and relegate the space-time stuff someone else's lap, in the last half of the schedule.
Obviously the problem here is dollars, or yuan, and how and when they're getting given around to people. "We don't have time," we always say, "and our margins are too thin as it is." Our margins are too thin because most clients consider our work to be at least 50% window dressing. And these considerations are the result of architecture having a poorly explained value, beyond a roof that doesn't leak and marginal improvements in worker productivity. BMW doesn't have to explain the value of design to anyone. And, despite what you're thinking right now, it's not because people love cars. It's because BMW has people who love to think, talk, and live automobile design, who talk to other people at bars about things that are not related to automobiles, and then come back and breathe this life into their cars, AND that these designers have an unseverable direct link to a system of engineering and production that is simultaneous and nearly instantaneous. Oh, and Everyone. Is. On. The. Same. Team.
Boy, that would be nice.
Tuesday, September 16, 2008
youth groups.
One of the more surreal experiences I had in high school was a ski trip with a friend's youth group in Colorado. After a day on the slopes I was treated to a whiplash of, say, a lecture on the evils of macroevolution followed by getting drunk in a hot tub with my fellow brainwashees. There were also harrowing "study groups" that consisted of groups of a half dozen boys (or girls, although they were on another floor altogether), with a single, stone-faced parent, who would quietly and forcefully induce a strange combination of conversation and indoctrination, a process that strangely could be easily be derailed by asking a few questions or changing the subject. It was clear by the second day that the crew-cut head of our group didn't enjoy his role any more than we were enjoying ours. The whole escapade climaxed on the third day, when he broke down crying, saying "I've made some mistakes in my life that I don't want you boys to have to experience." This was the only part of the long weekend that I couldn't roll my eyes at, although I did have a little bit of fun trying to figure out exactly what this transgression might have been. I came away from the whole thing horrified at my taste of evangelism but convinced that it wasn't nearly as dangerous, insane, or effective as alarmists might make it out to be.
I say this not to establish my fundy cred, but rather as a long introduction to this solitary point: what that poor dad was trying to do in Breckenridge is the diametric opposite of the aim of an average pop musician. His frantic sheltering was being actively countered by the frantic exposure in every song we listened to, endlessly flaying us with heartbreak and regret. What is interesting is that this man clearly experienced something analogous to what you get from your Wonder or your Cobain; these musicians are not only pantomiming heartbreak for the adolescent; they are also fixing and remembering it for the old.
I say this not to establish my fundy cred, but rather as a long introduction to this solitary point: what that poor dad was trying to do in Breckenridge is the diametric opposite of the aim of an average pop musician. His frantic sheltering was being actively countered by the frantic exposure in every song we listened to, endlessly flaying us with heartbreak and regret. What is interesting is that this man clearly experienced something analogous to what you get from your Wonder or your Cobain; these musicians are not only pantomiming heartbreak for the adolescent; they are also fixing and remembering it for the old.
Thursday, July 24, 2008
Steampunk and Tiny Motorbikes
Randy Nakamura had a brief freakout yesterday. Topic? Steampunk.
This ending is a bit hyberbolic compared to the rest of the essay, which, as the sole intelligent commenter pointed out, wasn't really a condemnation of the movement as a whole but rather a purely aesthetic dismissal of steampunk as a generator of new or beautiful form. Thus most of the offended people missed Randy with their comments as much as he missed them in his post; steampunk is perhaps a wonderful community / craft movement / source of innovation / party theme, but it has few chances at being incorporated into the larger world of design largely because the vast majority of design objects are rehash of a previous style (Victorian) that is itself an eclectic recombination of even older design.
What Randy ignores are the potentials latent in the current culture of design that are what is making steampunk such a popular (and yes, hypeable) movement. The complaints about contemporary industrial design bandied about by people coming out of this movement -- the predominance of the lightweight and short-life materials, the lack of handicraft, minimalism as an end not a means-- are all quite valid. Designers from every corner are currently attempting to add heft and decorative power to their work, from graphics to products to architecture. This is a nerdy, charmingly DIY attempt to reach a homemade analogue. And while I could personally do without the retrograde (even reactionary) Hot-Topic Victorian throwbacks, I can appreciate steampunk's healthy humor and reappropriative behavior.
In fact, what this really reminds me of is the work of Adrian van Anz, the progenitor of one-off platinum iPods and desktops. Here you have handicraft, longevity, and cultural reference, and it doesn't remind me of Myst at all. Here's a one to one comparison:
Steampunk motorcycle:

Cheap but Ugly.
van Anz equvalent:

Derringer Cycles: Pretty but overpriced.
So while I probably agree with Randy that steampunk won't have any lasting effect upon the world of general design beyond movies and a few video games, it is an important signifier of the yearnings and obsessions in the design-conscious public. People are waking up from their blind love for all things shiny-- we want our stuff to last, we want it to wear, and we want it to hurt when it falls on our foot.
We are being taken for rubes. At worst, the Steampunkers seem to be mediocre hobbyists with great publicists. It seems fine to me that an obscure niche of DIY hobbyists want to create an imaginary Victorian present, no matter how insular or simpleminded it might be. Reality is what you make of it, even if it is apparent that some people prefer reality to look like a discarded sci-fi movie prop. It is entirely another thing for the press, in their endless “style” trolling, to claim Steampunk as some sort of important movement. If the press behaves as a gaggle of inept tastemakers, then the uncritical pimping of Steampunk must serve as a “mission accomplished.” What it boils down to is that instead of inventing something new, the Steampunkers have mastered one of the oldest of arts: that of self-promotion. P.T. Barnum, that 19th century master of theater, hoax and hype, would be proud.
This ending is a bit hyberbolic compared to the rest of the essay, which, as the sole intelligent commenter pointed out, wasn't really a condemnation of the movement as a whole but rather a purely aesthetic dismissal of steampunk as a generator of new or beautiful form. Thus most of the offended people missed Randy with their comments as much as he missed them in his post; steampunk is perhaps a wonderful community / craft movement / source of innovation / party theme, but it has few chances at being incorporated into the larger world of design largely because the vast majority of design objects are rehash of a previous style (Victorian) that is itself an eclectic recombination of even older design.
What Randy ignores are the potentials latent in the current culture of design that are what is making steampunk such a popular (and yes, hypeable) movement. The complaints about contemporary industrial design bandied about by people coming out of this movement -- the predominance of the lightweight and short-life materials, the lack of handicraft, minimalism as an end not a means-- are all quite valid. Designers from every corner are currently attempting to add heft and decorative power to their work, from graphics to products to architecture. This is a nerdy, charmingly DIY attempt to reach a homemade analogue. And while I could personally do without the retrograde (even reactionary) Hot-Topic Victorian throwbacks, I can appreciate steampunk's healthy humor and reappropriative behavior.
In fact, what this really reminds me of is the work of Adrian van Anz, the progenitor of one-off platinum iPods and desktops. Here you have handicraft, longevity, and cultural reference, and it doesn't remind me of Myst at all. Here's a one to one comparison:
Steampunk motorcycle:

Cheap but Ugly.
van Anz equvalent:

Derringer Cycles: Pretty but overpriced.
So while I probably agree with Randy that steampunk won't have any lasting effect upon the world of general design beyond movies and a few video games, it is an important signifier of the yearnings and obsessions in the design-conscious public. People are waking up from their blind love for all things shiny-- we want our stuff to last, we want it to wear, and we want it to hurt when it falls on our foot.
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